Project Tag: Digital

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Quantum Crystal Communicator

The Quantum Crystal Communicator harnesses the power of quantum crystal communication, allowing users to converse in real-time over interdimensional streaming video with a version of themself in another quantum timeline. In other words, the crystal allows you to speak with another you—one who made different decisions. Always wondered what your life might’ve amounted to if you’d taken a different fork somewhere along the way? What might your life have been like if you’d studied science instead of art, or married your High School crush, or been born into a better or worse situation? The quantum communication crystal allows you to find out! The objects are based on the Plaga Interworld Signaling Mechanism prisms found in Ted Chiang’s short story “Anxiety is the Dizziness of Freedom” in which a group of addicts become addicted to speaking with their quantum selves. Source: Based on the quantum communication devices known as  “prisms” in Ted Chiang’s short story “Anxiety is the Dizziness of Freedom” featured in the collection Exhalation. “Every prism — the name was a near acronym of the original designation, “Plaga interworld signaling mechanism” — had two LEDs, one red and one blue. When a prism was activated, a quantum measurement was performed inside the device, with two possible outcomes of equal probability: one outcome was indicated by the red LED lighting up, while the other was indicated by the blue one. From that moment forward, the prism allowed information transfer between two branches of the universal wave function. In colloquial terms, the prism created two newly divergent timelines, one in which the red LED lit up and one in which the blue one did, and it allowed communication between the two.”Continue readingQuantum Crystal Communicator

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The Influencisizer

The Influencisizer is a feedback system that uses eye tracking to gauge attention and respond by automatically adjusting the content that is output to the viewer. Our product takes inspiration from the media feedback system in The Girl Who Was Plugged In (which this technology is based on) which uses a sensor system to adjust television content based on biofeedback. The system is a compliment to the wetware the story’s main character has implanted in her by an advertising firm so she can mentally fuse with an empty body, allowing her to become a walking, talking advertisement (an example of influencer culture before its time). In consideration of hygiene concerns regarding the spread of COVID-19, we have elected to make a contactless version of this system which uses gaze tracking over a webcam in lieu of sensors. The result is a realistic technology that automatically adjusts content based on gaze to attempt to hold the viewer’s attention. Source: Based on the biosensor feedback media control system in James Tiptree Jr’s “The Girl Who Was Plugged In” featured in the collection Her Smoke Rose Up Forever. “The idea that art thrives on creative flamboyance has long been torpedoed by proof that what art needs is computers. Because this showbiz has something TV and Hollywood never had—automated inbuilt viewer feedback. Samples, ratings, critics, polls? Forget it. With that carrier field you can get real-time response-sensor readouts on every receiver in the world, served up at your console. That started as a thingie to give the public more influence on content. Yes. Try it, man. You’re at the console. Slice to the sex-age-educ-econ-ethno-cetera audience of your choice and start. You Can’t Miss. Where the feedback warms up, give’ em more of that. Warm—warmer—hot! You’ve hit it—the secret itch under those hides, the dream in those hearts. You don’t need to know its name. With your hand controlling all the input and your eye reading all the response you can make them a god … and somebody’ll do the same for you.” – Excerpt from The Girl Who Was Plugged In by James Tiptree Jr.  Continue readingThe Influencisizer